Atari Tetris

In normal mode, just had a blank screen. Enable test mode and you instead get an error message showing that the ROM test had failed (even though the rom itself checks out OK with correct content) This is because the custom Atari SLAPSTIC chip is not functioning correctly. It is used to page banks of…

Store now live

After some experimenting with layouts / shipping and generally learning to use it, the Store is now live and ready to use. I’ve only put a few PCBs on there for the moment and until the next delivery there isn’t many of those available yet. More items will appear once I have finished sorting the…

The Invaders – Zaccaria

Totally dead, no screen display (blank white screen).  For this I used the Fluke Z80-S2650 adapter to check out the ram and rom, and located two errors. The rom mapping was incorrect, with a large range of locations returning random values. Examining the board (since I have no schematics), all of the chip select lines meet up…

Sega System 16

Altered Beast – Colours missing, no reds, other colours looked like diminished palette (like windows in 16 colours) – used test mode to perform ram test, and one ram chip identified as faulty (I10). Replaced this and red was back, but still reduced pallette. Looking at colour circuit, and it uses resistor arrays driven by I11…

Rainbow Island

On power up – black screen, no sign of life at all. I removed the 68000 CPU and fitted a socket, so I could use the Fluke on it. This revealed that the main program ram ($10C000-$10FFFF) was totally dead. Replacing the two ram chips IC25 and IC26 solved this problem. Board now started up,…

Pacman

Screen filled with coloured lines, unstable, no sync (see above) – check clock signals from horizontal and vertical scan generators (74161’s at 2R,2S,3R,3S) – no signal feeding into pin 2 of horizontal generators. Follow trace back to 7474 at 3N, signal going in, nothing coming out – replace chip and screen display back to normal….

Neo Geo

6 Slot – Memory test on power up giving error  Address    Write Read  00008000 5555 55FF Checking with Mame, the memory chips in question were only small, so looking at the board revealed two DIL 5814’s. Chip select signals to these were toggling as expected, so I needed to identify which ram chip was which….

Mr Do!

Blank screen, Blanking line to output colour proms always enabled. Trace back to 74161 in timing circuit – output stuck, input clock all look OK – replace chip and picture appears. Blue video only – The video lines are controlled by three transistors near the edge connector, checking these revealed that 2 were not giving…

Moon Cresta

Boots up, and plays, but incorrect sprites – most noticeable little bug changes into ‘END’ at one point. Check 74ls138 at 8n, controlling graphics banking, and pins strobing. Replace chip and now uses correct sprites. Quiet missile sound and explosion sound. Both of these effects use the op-amp chip, LM324 at 7T. Replace this chip…

Missile Command

The board originally failed to get into the game, instead resetting just after drawing the ‘MISSILE COMMAND’ logo. Test mode faired a little better, managing to report RAM OK, MAP OK and ROM OK before resetting. Ram and Rom checked out OK using the Fluke. Measuring various CPU signals revealed that the interrupt seemed very…

Make Trax

Boot up with garbage, quickly clears screen and then nothing. Used Fluke with Z80 pod – read rom OK, and write ram OK, but timeout reading any Ram location. Check fluke status and ‘wait’ always set. Check pin 24 of Z80– stuck low, trace back through 7H,7C,6C1 to 6B1 pin 2 – always low, although…

Lady Bug

Board ID 8016 : Falcon version ? Static graphics on screen, dead – pin 24 low on Z80, /WAIT signal. Trace signal on board to 74LS74 at E7. Signal incorrect for inputs. Replace with new one, board fixed.

Hantarex MTC9000/A

No picture, Hole blown through LOPT. Had problems tracking down replacement – little tip given to me by Hantarex engineer – you can use the LOPT from an MTC9000 as long as you cut pin 2 off. (If you leave it connected, you will get a direct short to GND)

Monitor Information

I was looking for some information on arcade monitors, specifically listings of capacitors needed for Capacitor Kits, and everything I found seemed to be in the way-back archive rather than on current sites. So duly reformatted the information that I found, started adding links to manuals and schematics, where I have them, and of course…

Crazy Balloon on MiSTer

Following on from Astrocade hardware, I thought I would like to do a core as near as possible from scratch. So apart from using the Z80 from opencores, and basing the timing code on that used in the Pacman core, I went from the Crazy Balloon schematics to produce a complete core for it. Where…

Multigame Amidar fix

Aaron mentioned that Amidar in the multigame always runs in cocktail mode, no matter what settings you selected. I am amazed no-one else had noticed this since it has been like it since the start! Anyway, for the one person who actually plays Amidar in two player mode, I have now fixed the bug. Grab…