I’ve updated the bill of materials for the Astrocade interface a little. Two items have been changed to have better descriptions and where people have let me know part numbers from Mouser or Digikey I have added them on.
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Bally Astrocade Interface for MiSTer
One of the first things I did on the MiSTer once I had acquired a setup was to take the code for the Astrocade console, add in the additional hardware used by the arcade versions of the games to see if I could get them running. (See original post here) Following that I then decided…
Bally Astrocade interface for MiSTer – Final?
Version 2.3 has been ordered from the PCB makers and will hopefully fix the remaining incorrect track and complete the development of this PCB. I’ve mentioned this on Facebook (on the Gorf group) and had several questions about it, so in an attempt to answer those I have added an information page to the website…
Attack of the Clones – QMTech
ByadminIf you have been keeping up with the MiSTer forums, you will know that there are now at least two DE10-Nano clones being produced, with one, the QMTECH version being available now, and another one due soon. The one pictured is the QMTech version, and this one has the 128Mb SDRAM fitted direct to the…
Bally Astrocade Interface – Space Zap Update
ByadminAn attempt was made to put the Astrocade interface into a Space Zap cabinet sporting a monochrome monitor. It didn’t work so I began investigating exactly what the problem was. It seems I misread the MiSTer IO schematic, and put a GND where a vertical sync should be, so it was not actually passing the…
Cosmic arcade games for MiSTer
ByadminI managed to complete another core for the MiSTer today, been a while as I needed to get the two PCB’s working enough to sample the sounds. But all of the games from Mame’s Universal Cosmic driver that use a Z80 are now on there. Cosmic Alien, Devil Zone, Magical Spot, No Mans Land and…
Bally Astrocade Interface – NVRam – BUG!
ByadminI have removed the downloads for the images with High Score saving for the moment as I have found a couple of problems during further testing. They will be back when I sort out these problems!