Slight update to the PinDMD3 driver, it now uses a 1×8 pixel colour mask to avoid ‘power of 2 texture’ problems.
New cab delivered, so something else to keep me occupied on those winter nights – Crazy Climber!
Slight update to the PinDMD3 driver, it now uses a 1×8 pixel colour mask to avoid ‘power of 2 texture’ problems.
New cab delivered, so something else to keep me occupied on those winter nights – Crazy Climber!
I managed to pick up a PCB for the shield needed to build a PIN2DMD, which although it is primarily for virtual pinballs, it works in real ones and supports features such as colour files to liven up the graphics on the DMD I bought all of the parts needed to assemble it, but, due…
The existing HD plasma screen in the playfield of my virtual pinball now has a couple of lines across it and flickers badly from time to time. So after keeping an eye on marketplace and ebay for a while, I managed to get a Full HD Philips industrial display screen which looks pretty good in…
After some major modifications to the existing screen mount hardware I have managed to fit the full HD industrial display unit into the original casing for the virtual pinball. Almost a perfect fit, you can just see the screen surround on the left and right. However, it now handles full HD, so that, combined with…
The new driver for PinDMD3 has been completed and is now available for download here. By default it works exactly the same as the ‘normal’ FPInterface and converts images and font data to DMD colour scales to display, however, add a decal with a special texture to the table and it proceeds to send all background…