Clean Sweep completed
If you have the galaxian multi game, then I have a beta to test – Clean Sweep finally makes it in there. It should work with high scores and dip settings although it hasn’t been extensively tested. Grab the rom images here
If you have the galaxian multi game, then I have a beta to test – Clean Sweep finally makes it in there. It should work with high scores and dip settings although it hasn’t been extensively tested. Grab the rom images here
I have now added the eagle files for the Galaxian multigame PCB’s to the multigame page so you can create modified versions should you desire.
The gerber files for the Galaxian multigame are now available here! – It started off as a easy to fit version of the 8 game, since they were a real pain to solder all the wire links for the colour prom. Shipping around the world for kits has been getting increasingly dodgy, with more parcels going missing this year…
New game on the way for the multigame, a conversion of Clean Sweep from the Vectrex. I have it running on standard galaxian hardware, just need to do some address and control changes to make it compatible with the Multigame setup.
Aaron mentioned that Amidar in the multigame always runs in cocktail mode, no matter what settings you selected. I am amazed no-one else had noticed this since it has been like it since the start! Anyway, for the one person who actually plays Amidar in two player mode, I have now fixed the bug. Grab…
Phil, posted some code to implement attract mode when in freeplay for Moon Cresta. The version used in the multigame (bootleg on galaxian hardware) is close enough that it works with some minor modifications. I also fixed the ‘Freeplay’ message whilst I was in there. He has also posted code for scramble which I will…
A fellow collector, Phil, posted some code to implement attract mode when in freeplay for Galaxian on one of the forums I frequent, so I have adapted the code to work with Galaxian, Galaxian Part X and Moon Alien within the multigame. I have also fixed a long standing coin counter bug just in case…