I have now added the eagle files for the Galaxian multigame PCB’s to the multigame page so you can create modified versions should you desire.
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PCB Updates
Since the company I used to use for PCB production has ceased doing them for general customers (they only do their own now) I have reworked all of the PCB files available from this site to meet the constraints of another company. I need to finish checking them, but should hopefully order some samples of…
Attract mode for Galaxian
ByadminA fellow collector, Phil, posted some code to implement attract mode when in freeplay for Galaxian on one of the forums I frequent, so I have adapted the code to work with Galaxian, Galaxian Part X and Moon Alien within the multigame. I have also fixed a long standing coin counter bug just in case…
Multigame PCB – SMD version
Guru, of mame dumping fame, reworked the PCB for the galaxian multigame to change a few of the chips to easier to come by versions, which in some cases, means surface mount. The ram can be CMOS and battery backed or FRAM instead. The DS1210 is an SMT version which should be cheaper. Some testing…
Guttang Guttong (Galaxian Hardware) – Maybe!
Whilst making recent changes to the Galaxian core on MiSTer, I looked at the newest games in the Mame core as well to see what had been added that runs on standard galaxian hardware. One, that was flagged as ‘Not Working’ was “GuttangT” I didn’t originally plan to look at this any further, but the…
Guttang Gottang added to Multigame
As mentioned in an earlier post, this is a version of Locomotion that had been adapted for Galaxian hardware. It wasn’t totally working and needed some errors in the code fixed as well as the colours sorting out, but it now joins the other games in the Multigame.
Multigame Amidar fix
ByadminAaron mentioned that Amidar in the multigame always runs in cocktail mode, no matter what settings you selected. I am amazed no-one else had noticed this since it has been like it since the start! Anyway, for the one person who actually plays Amidar in two player mode, I have now fixed the bug. Grab…