Sega System 16

Altered Beast – Colours missing, no reds, other colours looked like diminished palette (like windows in 16 colours) – used test mode to perform ram test, and one ram chip identified as faulty (I10). Replaced this and red was back, but still reduced pallette. Looking at colour circuit, and it uses resistor arrays driven by I11 and I12 for colour, and I8 for intensity. Probing these identified several dead outputs, replacing all three returned colours to normal.

Golden Axe – Background graphics and bitmap pictures repeating. i.e. if you divide the screen into 4 horizontally, you got the top bit twice, and then the lower bit twice – looked like an addressing problem on one of the video lines. After much use of the video probe, I discovered that the addressing for the background was generated internally inside one of the custom chips (315-5197) so was about to give up when I remembered that I had a scrap system 16 board where someone had blow torched off a component (a common ram chip!). I carefully removed the custom using a hot air gun (135 pins), and since no damage was done to the scrap board, repeated the task on the board I was trying to repair. After clearing the holes I re-mounted the replacement custom chip. result (surprisingly) – it now works!

Similar Posts

  • Atari Tetris

    In normal mode, just had a blank screen. Enable test mode and you instead get an error message showing that the ROM test had failed (even though the rom itself checks out OK with correct content) This is because the custom Atari SLAPSTIC chip is not functioning correctly. It is used to page banks of…

  • The Invaders – Zaccaria

    Totally dead, no screen display (blank white screen).  For this I used the Fluke Z80-S2650 adapter to check out the ram and rom, and located two errors. The rom mapping was incorrect, with a large range of locations returning random values. Examining the board (since I have no schematics), all of the chip select lines meet up…

  • Crazy Balloon

    No Sound. Signal at output of SN76477 pin 13, follow through to input of sound amp, then from output until we reach electrolytic capacitor used to decouple  connection to speaker. Signal going in, nothing coming out – replace capacitor sound back to normal. Only drawing a few pixels of player balloon sprite. Following the schematics,…

  • Gallag

    Ran through self test OK, came up with chequer board screen and then reset most of the time. Occasionally would start game, but with credit noise continually playing and credits rapidly counting upwards. This is caused by CPU 4 (E5) not running properly. checked the eprom and ram (C5,D5 and E5) and ram was faulty….

  • Rainbow Island

    On power up – black screen, no sign of life at all. I removed the 68000 CPU and fitted a socket, so I could use the Fluke on it. This revealed that the main program ram ($10C000-$10FFFF) was totally dead. Replacing the two ram chips IC25 and IC26 solved this problem. Board now started up,…

  • Pacman

    Screen filled with coloured lines, unstable, no sync (see above) – check clock signals from horizontal and vertical scan generators (74161’s at 2R,2S,3R,3S) – no signal feeding into pin 2 of horizontal generators. Follow trace back to 7474 at 3N, signal going in, nothing coming out – replace chip and screen display back to normal….