Sega System 16

Altered Beast – Colours missing, no reds, other colours looked like diminished palette (like windows in 16 colours) – used test mode to perform ram test, and one ram chip identified as faulty (I10). Replaced this and red was back, but still reduced pallette. Looking at colour circuit, and it uses resistor arrays driven by I11 and I12 for colour, and I8 for intensity. Probing these identified several dead outputs, replacing all three returned colours to normal.

Golden Axe – Background graphics and bitmap pictures repeating. i.e. if you divide the screen into 4 horizontally, you got the top bit twice, and then the lower bit twice – looked like an addressing problem on one of the video lines. After much use of the video probe, I discovered that the addressing for the background was generated internally inside one of the custom chips (315-5197) so was about to give up when I remembered that I had a scrap system 16 board where someone had blow torched off a component (a common ram chip!). I carefully removed the custom using a hot air gun (135 pins), and since no damage was done to the scrap board, repeated the task on the board I was trying to repair. After clearing the holes I re-mounted the replacement custom chip. result (surprisingly) – it now works!

Similar Posts

  • Make Trax

    Boot up with garbage, quickly clears screen and then nothing. Used Fluke with Z80 pod – read rom OK, and write ram OK, but timeout reading any Ram location. Check fluke status and ‘wait’ always set. Check pin 24 of Z80– stuck low, trace back through 7H,7C,6C1 to 6B1 pin 2 – always low, although…

  • Pacman

    Screen filled with coloured lines, unstable, no sync (see above) – check clock signals from horizontal and vertical scan generators (74161’s at 2R,2S,3R,3S) – no signal feeding into pin 2 of horizontal generators. Follow trace back to 7474 at 3N, signal going in, nothing coming out – replace chip and screen display back to normal….

  • Moon Cresta

    Boots up, and plays, but incorrect sprites – most noticeable little bug changes into ‘END’ at one point. Check 74ls138 at 8n, controlling graphics banking, and pins strobing. Replace chip and now uses correct sprites. Quiet missile sound and explosion sound. Both of these effects use the op-amp chip, LM324 at 7T. Replace this chip…

  • Galaxian

    No display – When move board, display flickers – go around board pushing each chip in turn, when press on 2E picture appears. Pin 16 rusted, only just in place. replace chip – picture back to normal. No star display. Board had been hacked to play an alternate game, pin 15 on chip 2B had…

  • Frogger (Sega)

    Missing Chip. This was a converted moon cresta board. The IC at 1.2S (shoehorned in sideways between rows 1 and 2 by the sprite ram) was missing. This was not featured on any schematics I had, so I traced the connections to see what it could be. It basically takes the output from the sprite…

  • Rainbow Island

    On power up – black screen, no sign of life at all. I removed the 68000 CPU and fitted a socket, so I could use the Fluke on it. This revealed that the main program ram ($10C000-$10FFFF) was totally dead. Replacing the two ram chips IC25 and IC26 solved this problem. Board now started up,…