Sega System 16

Altered Beast – Colours missing, no reds, other colours looked like diminished palette (like windows in 16 colours) – used test mode to perform ram test, and one ram chip identified as faulty (I10). Replaced this and red was back, but still reduced pallette. Looking at colour circuit, and it uses resistor arrays driven by I11 and I12 for colour, and I8 for intensity. Probing these identified several dead outputs, replacing all three returned colours to normal.

Golden Axe – Background graphics and bitmap pictures repeating. i.e. if you divide the screen into 4 horizontally, you got the top bit twice, and then the lower bit twice – looked like an addressing problem on one of the video lines. After much use of the video probe, I discovered that the addressing for the background was generated internally inside one of the custom chips (315-5197) so was about to give up when I remembered that I had a scrap system 16 board where someone had blow torched off a component (a common ram chip!). I carefully removed the custom using a hot air gun (135 pins), and since no damage was done to the scrap board, repeated the task on the board I was trying to repair. After clearing the holes I re-mounted the replacement custom chip. result (surprisingly) – it now works!

Similar Posts

  • The Invaders – Zaccaria

    Totally dead, no screen display (blank white screen).  For this I used the Fluke Z80-S2650 adapter to check out the ram and rom, and located two errors. The rom mapping was incorrect, with a large range of locations returning random values. Examining the board (since I have no schematics), all of the chip select lines meet up…

  • Carnival

    Carnival on a Gremlin / Sega Vic Dual PCB. Just had blue bars on screen, although probing the Z80 showed it was trying to run code. Using a logic probe I discovered that the /WRITE signal of the ram chips was always high. This signal comes from a 74LS10 at U77. Checked this chip and…

  • Gallag

    Ran through self test OK, came up with chequer board screen and then reset most of the time. Occasionally would start game, but with credit noise continually playing and credits rapidly counting upwards. This is caused by CPU 4 (E5) not running properly. checked the eprom and ram (C5,D5 and E5) and ram was faulty….

  • Hantarex MTC9000/A

    No picture, Hole blown through LOPT. Had problems tracking down replacement – little tip given to me by Hantarex engineer – you can use the LOPT from an MTC9000 as long as you cut pin 2 off. (If you leave it connected, you will get a direct short to GND)

  • Namco Time Crisis 2 Gun

    One of the guns on a Time Crisis 2 was no longer registering shots on the screen. Following checks on wiring, cleaning lens, etc. it appeared that the optical sensor (opto) was dead. This is a small PCB in the gun, 2421961100, pictured above. I couldn’t find any schematics or information about the parts used,…

  • Crazy Balloon

    No Sound. Signal at output of SN76477 pin 13, follow through to input of sound amp, then from output until we reach electrolytic capacitor used to decouple  connection to speaker. Signal going in, nothing coming out – replace capacitor sound back to normal. Only drawing a few pixels of player balloon sprite. Following the schematics,…