If you have the galaxian multi game, then I have a beta to test – Clean Sweep finally makes it in there. It should work with high scores and dip settings although it hasn’t been extensively tested. Grab the rom images here

If you have the galaxian multi game, then I have a beta to test – Clean Sweep finally makes it in there. It should work with high scores and dip settings although it hasn’t been extensively tested. Grab the rom images here
I have now added the eagle files for the Galaxian multigame PCB’s to the multigame page so you can create modified versions should you desire.
As mentioned in an earlier post, this is a version of Locomotion that had been adapted for Galaxian hardware. It wasn’t totally working and needed some errors in the code fixed as well as the colours sorting out, but it now joins the other games in the Multigame.
Aaron mentioned that Amidar in the multigame always runs in cocktail mode, no matter what settings you selected. I am amazed no-one else had noticed this since it has been like it since the start! Anyway, for the one person who actually plays Amidar in two player mode, I have now fixed the bug. Grab…
Since the company I used to use for PCB production has ceased doing them for general customers (they only do their own now) I have reworked all of the PCB files available from this site to meet the constraints of another company. I need to finish checking them, but should hopefully order some samples of…
I know it looks the same as the pictures from the Multigame connected to a galaxian PCB, but this time I updated the Galaxian core on the MiSTer to allow me to run the multigame on it. It should make testing things a lot quicker since the MiSTer is always connected and ready to go….
A fellow collector, Phil, posted some code to implement attract mode when in freeplay for Galaxian on one of the forums I frequent, so I have adapted the code to work with Galaxian, Galaxian Part X and Moon Alien within the multigame. I have also fixed a long standing coin counter bug just in case…