
New game on the way for the multigame, a conversion of Clean Sweep from the Vectrex.
I have it running on standard galaxian hardware, just need to do some address and control changes to make it compatible with the Multigame setup.

New game on the way for the multigame, a conversion of Clean Sweep from the Vectrex.
I have it running on standard galaxian hardware, just need to do some address and control changes to make it compatible with the Multigame setup.
Since the company I used to use for PCB production has ceased doing them for general customers (they only do their own now) I have reworked all of the PCB files available from this site to meet the constraints of another company. I need to finish checking them, but should hopefully order some samples of…
I know it looks the same as the pictures from the Multigame connected to a galaxian PCB, but this time I updated the Galaxian core on the MiSTer to allow me to run the multigame on it. It should make testing things a lot quicker since the MiSTer is always connected and ready to go….
Aaron mentioned that Amidar in the multigame always runs in cocktail mode, no matter what settings you selected. I am amazed no-one else had noticed this since it has been like it since the start! Anyway, for the one person who actually plays Amidar in two player mode, I have now fixed the bug. Grab…
Phil, posted some code to implement attract mode when in freeplay for Moon Cresta. The version used in the multigame (bootleg on galaxian hardware) is close enough that it works with some minor modifications. I also fixed the ‘Freeplay’ message whilst I was in there. He has also posted code for scramble which I will…
A user who had put a galaxian board running the multigame into his pacman cab noticed that Super Invader Attack did not fire properly, working about once in twenty button presses. He had used the Start button as the fire button (as well as Start), which works in most of the games, but in the…
As mentioned in an earlier post, this is a version of Locomotion that had been adapted for Galaxian hardware. It wasn’t totally working and needed some errors in the code fixed as well as the colours sorting out, but it now joins the other games in the Multigame.