Pacman

Incorrect SYNC on Pacman

Screen filled with coloured lines, unstable, no sync (see above) – check clock signals from horizontal and vertical scan generators (74161’s at 2R,2S,3R,3S) – no signal feeding into pin 2 of horizontal generators. Follow trace back to 7474 at 3N, signal going in, nothing coming out – replace chip and screen display back to normal.

Game basically plays OK, but 4 characters on lower blue wall of maze were incorrect, even through ram tested out OK. Problem was more noticeable when screen flipped for player 2. Using the fluke I identified that the first of the bad characters was memory location $43BF. Writing to $4FBF then showed a character on screen, revealing that the memory select was wrong for these few positions. Checking the memory decode with the comparator showed a problem with pins 9 and 11. Replacing this chip solved the problem.

Similar Posts

  • Frogger (Sega)

    Missing Chip. This was a converted moon cresta board. The IC at 1.2S (shoehorned in sideways between rows 1 and 2 by the sprite ram) was missing. This was not featured on any schematics I had, so I traced the connections to see what it could be. It basically takes the output from the sprite…

  • Galaxian

    No display – When move board, display flickers – go around board pushing each chip in turn, when press on 2E picture appears. Pin 16 rusted, only just in place. replace chip – picture back to normal. No star display. Board had been hacked to play an alternate game, pin 15 on chip 2B had…

  • Do Run Run

    Crashing game. Game woud start attract mode, but shortly after would crash and boot loop. Entering test mode (hold player 1 start button whilst switching on) and it would pass first time around, but fail at random addresses on subsequent runs. The /WAIT signal on the main Z80 is handled by the IC at E2…

  • Dark Seal

    Glitched graphics. Screen changes as board is flexed. Moved around board pressing chips until pressing the custom surface mount chip at B6 changed the effect. Noticed that the corner most pins had come up from the board. After an unsuccessful effort to resolder them, I used some enameled 38 swg wire to solder from the…

  • Crazy Balloon

    No Sound. Signal at output of SN76477 pin 13, follow through to input of sound amp, then from output until we reach electrolytic capacitor used to decouple  connection to speaker. Signal going in, nothing coming out – replace capacitor sound back to normal. Only drawing a few pixels of player balloon sprite. Following the schematics,…

  • Gallag

    Ran through self test OK, came up with chequer board screen and then reset most of the time. Occasionally would start game, but with credit noise continually playing and credits rapidly counting upwards. This is caused by CPU 4 (E5) not running properly. checked the eprom and ram (C5,D5 and E5) and ram was faulty….