Neo Geo

6 Slot – Memory test on power up giving error 

Address    Write Read 

00008000 5555 55FF

Checking with Mame, the memory chips in question were only small, so looking at the board revealed two DIL 5814’s. Chip select signals to these were toggling as expected, so I needed to identify which ram chip was which. Using the test probe I shorted pins 11+12 on one chip, powering on the board now gave read as 51FF so I was looking at the wrong chip. Replacing the other (with a 2018-35) sorted the problem.

Similar Posts

  • Gorf

    Capacitor burnt. (game board), particularly at C37 the capacitor was showing signs of extreme heat. Replaced them all with 22uF 25V axial electrolytics. No Speech / Some SFX missing. (game board) Output from speech chip SC01 was OK, as was output from IO Custom (X3). checked transistors in output stage and 2N4401 was faulty. (Q2)…

  • Frogger (Sega)

    Missing Chip. This was a converted moon cresta board. The IC at 1.2S (shoehorned in sideways between rows 1 and 2 by the sprite ram) was missing. This was not featured on any schematics I had, so I traced the connections to see what it could be. It basically takes the output from the sprite…

  • Mr Do!

    Blank screen, Blanking line to output colour proms always enabled. Trace back to 74161 in timing circuit – output stuck, input clock all look OK – replace chip and picture appears. Blue video only – The video lines are controlled by three transistors near the edge connector, checking these revealed that 2 were not giving…

  • Rainbow Island

    On power up – black screen, no sign of life at all. I removed the 68000 CPU and fitted a socket, so I could use the Fluke on it. This revealed that the main program ram ($10C000-$10FFFF) was totally dead. Replacing the two ram chips IC25 and IC26 solved this problem. Board now started up,…

  • The Invaders – Zaccaria

    Totally dead, no screen display (blank white screen).  For this I used the Fluke Z80-S2650 adapter to check out the ram and rom, and located two errors. The rom mapping was incorrect, with a large range of locations returning random values. Examining the board (since I have no schematics), all of the chip select lines meet up…

  • Do Run Run

    Crashing game. Game woud start attract mode, but shortly after would crash and boot loop. Entering test mode (hold player 1 start button whilst switching on) and it would pass first time around, but fail at random addresses on subsequent runs. The /WAIT signal on the main Z80 is handled by the IC at E2…