Missile Command

The board originally failed to get into the game, instead resetting just after drawing the ‘MISSILE COMMAND’ logo. Test mode faired a little better, managing to report RAM OK, MAP OK and ROM OK before resetting. Ram and Rom checked out OK using the Fluke. Measuring various CPU signals revealed that the interrupt seemed very random, checking back to the flip-flop used at E7 (7474) was giving an incorrect signal. Replace the chip and the game fired into life.

Missile Command trails

The aiming cross left a trail, and the red arrows and cities had the same flashing coloured box around them (see picture). Some experimenting with mame revealed that when the cities were drawn it read what was behind them first, as did the moving cross so it could be assumed that the reading of video ram was wrong. However, the video ram had already checked out OK, so it had to be something that was only used for this feature. Missile Command has a couple of hardware blitters that read pixels from separate video banks, and the bank causing the problem returned 2 bits via P7 (74153), R7  (7475) and R6 (74125). P7 checked out OK, but R7 and R6 were not so easy to test – replacing both chips solved the problem.

Similar Posts

  • Gorf

    Capacitor burnt. (game board), particularly at C37 the capacitor was showing signs of extreme heat. Replaced them all with 22uF 25V axial electrolytics. No Speech / Some SFX missing. (game board) Output from speech chip SC01 was OK, as was output from IO Custom (X3). checked transistors in output stage and 2N4401 was faulty. (Q2)…

  • Crazy Balloon

    No Sound. Signal at output of SN76477 pin 13, follow through to input of sound amp, then from output until we reach electrolytic capacitor used to decouple  connection to speaker. Signal going in, nothing coming out – replace capacitor sound back to normal. Only drawing a few pixels of player balloon sprite. Following the schematics,…

  • Pacman

    Screen filled with coloured lines, unstable, no sync (see above) – check clock signals from horizontal and vertical scan generators (74161’s at 2R,2S,3R,3S) – no signal feeding into pin 2 of horizontal generators. Follow trace back to 7474 at 3N, signal going in, nothing coming out – replace chip and screen display back to normal….

  • Gallag

    Ran through self test OK, came up with chequer board screen and then reset most of the time. Occasionally would start game, but with credit noise continually playing and credits rapidly counting upwards. This is caused by CPU 4 (E5) not running properly. checked the eprom and ram (C5,D5 and E5) and ram was faulty….

  • Make Trax

    Boot up with garbage, quickly clears screen and then nothing. Used Fluke with Z80 pod – read rom OK, and write ram OK, but timeout reading any Ram location. Check fluke status and ‘wait’ always set. Check pin 24 of Z80– stuck low, trace back through 7H,7C,6C1 to 6B1 pin 2 – always low, although…