Board ID 8016 : Falcon version ?
Static graphics on screen, dead – pin 24 low on Z80, /WAIT signal. Trace signal on board to 74LS74 at E7. Signal incorrect for inputs. Replace with new one, board fixed.
Board ID 8016 : Falcon version ?
Static graphics on screen, dead – pin 24 low on Z80, /WAIT signal. Trace signal on board to 74LS74 at E7. Signal incorrect for inputs. Replace with new one, board fixed.
Boot up with garbage, quickly clears screen and then nothing. Used Fluke with Z80 pod – read rom OK, and write ram OK, but timeout reading any Ram location. Check fluke status and ‘wait’ always set. Check pin 24 of Z80– stuck low, trace back through 7H,7C,6C1 to 6B1 pin 2 – always low, although…
In normal mode, just had a blank screen. Enable test mode and you instead get an error message showing that the ROM test had failed (even though the rom itself checks out OK with correct content) This is because the custom Atari SLAPSTIC chip is not functioning correctly. It is used to page banks of…
No picture, Hole blown through LOPT. Had problems tracking down replacement – little tip given to me by Hantarex engineer – you can use the LOPT from an MTC9000 as long as you cut pin 2 off. (If you leave it connected, you will get a direct short to GND)
Totally dead, no screen display (blank white screen). For this I used the Fluke Z80-S2650 adapter to check out the ram and rom, and located two errors. The rom mapping was incorrect, with a large range of locations returning random values. Examining the board (since I have no schematics), all of the chip select lines meet up…
Crashing game. Game woud start attract mode, but shortly after would crash and boot loop. Entering test mode (hold player 1 start button whilst switching on) and it would pass first time around, but fail at random addresses on subsequent runs. The /WAIT signal on the main Z80 is handled by the IC at E2…
Missing Chip. This was a converted moon cresta board. The IC at 1.2S (shoehorned in sideways between rows 1 and 2 by the sprite ram) was missing. This was not featured on any schematics I had, so I traced the connections to see what it could be. It basically takes the output from the sprite…