Board ID 8016 : Falcon version ?
Static graphics on screen, dead – pin 24 low on Z80, /WAIT signal. Trace signal on board to 74LS74 at E7. Signal incorrect for inputs. Replace with new one, board fixed.
Board ID 8016 : Falcon version ?
Static graphics on screen, dead – pin 24 low on Z80, /WAIT signal. Trace signal on board to 74LS74 at E7. Signal incorrect for inputs. Replace with new one, board fixed.
One of the guns on a Time Crisis 2 was no longer registering shots on the screen. Following checks on wiring, cleaning lens, etc. it appeared that the optical sensor (opto) was dead. This is a small PCB in the gun, 2421961100, pictured above. I couldn’t find any schematics or information about the parts used,…
Totally dead, no screen display (blank white screen). For this I used the Fluke Z80-S2650 adapter to check out the ram and rom, and located two errors. The rom mapping was incorrect, with a large range of locations returning random values. Examining the board (since I have no schematics), all of the chip select lines meet up…
I had a spare bootleg replacement play pack from a Driving force on Galaxian hardware, so I proceeded to trace the circuit and try to identify the ICs used since they all have the IDs removed, other that the one attached as a later addition as IC7. Following the tracing, I used the pinouts to…
Boots up, and plays, but incorrect sprites – most noticeable little bug changes into ‘END’ at one point. Check 74ls138 at 8n, controlling graphics banking, and pins strobing. Replace chip and now uses correct sprites. Quiet missile sound and explosion sound. Both of these effects use the op-amp chip, LM324 at 7T. Replace this chip…
Capacitor burnt. (game board), particularly at C37 the capacitor was showing signs of extreme heat. Replaced them all with 22uF 25V axial electrolytics. No Speech / Some SFX missing. (game board) Output from speech chip SC01 was OK, as was output from IO Custom (X3). checked transistors in output stage and 2N4401 was faulty. (Q2)…
Missing Chip. This was a converted moon cresta board. The IC at 1.2S (shoehorned in sideways between rows 1 and 2 by the sprite ram) was missing. This was not featured on any schematics I had, so I traced the connections to see what it could be. It basically takes the output from the sprite…