Crashing game. Game woud start attract mode, but shortly after would crash and boot loop. Entering test mode (hold player 1 start button whilst switching on) and it would pass first time around, but fail at random addresses on subsequent runs. The /WAIT signal on the main Z80 is handled by the IC at E2 on the board, which has the ID sanded off (as does several other chips), however the schematics for the other games (Mr Do’s Castle), and the silk print on the PCB show this as being a 74LS01 – replacing this with a new 74LS01 fixed the problem. (incidentally, it has to be a 74LS01 as it wire-ORs three of the outputs together.
Similar Posts
Pacman
ByadminScreen filled with coloured lines, unstable, no sync (see above) – check clock signals from horizontal and vertical scan generators (74161’s at 2R,2S,3R,3S) – no signal feeding into pin 2 of horizontal generators. Follow trace back to 7474 at 3N, signal going in, nothing coming out – replace chip and screen display back to normal….
Rainbow Island
ByadminOn power up – black screen, no sign of life at all. I removed the 68000 CPU and fitted a socket, so I could use the Fluke on it. This revealed that the main program ram ($10C000-$10FFFF) was totally dead. Replacing the two ram chips IC25 and IC26 solved this problem. Board now started up,…
Gallag
Ran through self test OK, came up with chequer board screen and then reset most of the time. Occasionally would start game, but with credit noise continually playing and credits rapidly counting upwards. This is caused by CPU 4 (E5) not running properly. checked the eprom and ram (C5,D5 and E5) and ram was faulty….
Gorf
Capacitor burnt. (game board), particularly at C37 the capacitor was showing signs of extreme heat. Replaced them all with 22uF 25V axial electrolytics. No Speech / Some SFX missing. (game board) Output from speech chip SC01 was OK, as was output from IO Custom (X3). checked transistors in output stage and 2N4401 was faulty. (Q2)…
Crazy Balloon
No Sound. Signal at output of SN76477 pin 13, follow through to input of sound amp, then from output until we reach electrolytic capacitor used to decouple connection to speaker. Signal going in, nothing coming out – replace capacitor sound back to normal. Only drawing a few pixels of player balloon sprite. Following the schematics,…
Sega System 16
ByadminAltered Beast – Colours missing, no reds, other colours looked like diminished palette (like windows in 16 colours) – used test mode to perform ram test, and one ram chip identified as faulty (I10). Replaced this and red was back, but still reduced pallette. Looking at colour circuit, and it uses resistor arrays driven by I11…