I have now added the eagle files for the Galaxian multigame PCB’s to the multigame page so you can create modified versions should you desire.
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- PCB Updates- Since the company I used to use for PCB production has ceased doing them for general customers (they only do their own now) I have reworked all of the PCB files available from this site to meet the constraints of another company. I need to finish checking them, but should hopefully order some samples of… 
- Galaxian Multigame fixesByadmin- A user who had put a galaxian board running the multigame into his pacman cab noticed that Super Invader Attack did not fire properly, working about once in twenty button presses. He had used the Start button as the fire button (as well as Start), which works in most of the games, but in the… 
- Attract mode for Moon CrestaByadmin- Phil, posted some code to implement attract mode when in freeplay for Moon Cresta. The version used in the multigame (bootleg on galaxian hardware) is close enough that it works with some minor modifications. I also fixed the ‘Freeplay’ message whilst I was in there. He has also posted code for scramble which I will… 
- Clean Sweep for GalaxianByadmin- New game on the way for the multigame, a conversion of Clean Sweep from the Vectrex. I have it running on standard galaxian hardware, just need to do some address and control changes to make it compatible with the Multigame setup. 
- Make your own PCBs- The gerber files for the Galaxian multigame are now available here! – It started off as a easy to fit version of the 8 game, since they were a real pain to solder all the wire links for the colour prom. Shipping around the world for kits has been getting increasingly dodgy, with more parcels going missing this year… 
- Multigame Amidar fixByadmin- Aaron mentioned that Amidar in the multigame always runs in cocktail mode, no matter what settings you selected. I am amazed no-one else had noticed this since it has been like it since the start! Anyway, for the one person who actually plays Amidar in two player mode, I have now fixed the bug. Grab… 
 
